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Unity & Unreal Developer

James Bobier

I'm an Australian based cross platform game programmer that specializes in gameplay mechanics and systems

Group Projects

FIRST-PERSON SHOOTER

01

Gameplay Programmer

Project Red is a fast paced arena shooter in which the player needs to constantly dodge bullets
as they fight through waves of cultists in their crumbling temple base. The player takes on the
role of a zealous warrior, sent by their grand and holy order to quell a heretical uprising against
them. The game is set in a ruined temple, used by the cult to carry out sacrifices, and provide
offerings to their deity.

02

Top-down 3D farming adventure game

Gameplay Programmer

Bad Luck Black Cat is a top-down 3D farming adventure game for the PC where you play as a Black Cat who has moved to a small village called Bastion in hopes of curing their ever-present bad luck. They must work with their new neighbors to grow and trade crops, overcoming their luck along the way.

Personal Projects

Custom Material Customization in Unity Engine

While learning how Computer graphics worked, i've messed around how materials work on Unity and freely change it on call. With this project, I've also did a bit of research on how animations work within Unity.

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Custom C++ Graphics Engine

Earlier of 2021, I've built a custom graphics engine using C++ to try and understand computer graphics better. On my project you can turn off and on a light rotation which changes how the light emmits throughout the scene. You can also change the model for show case from code that was implemented freely

Custom C++ Physics Engine

When learning C++ early in 2021, I've built a custom physics engine which helped better understand how physics works using C++ which can be implemented inside a game.

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